Skullmapping

Skullmapping is a boutique animation studio based in Belgium, run by Filip Sterckx and Antoon Verbeeck. We create projection mapping projects, VR experiences and holograms. Since 2010 we've worked together on countless projects, developing our distinct style. Our passion is to develop stories with stunning bespoke visuals and find new ways to surprise our audience. As a pair with uniquely complimentary skills and similar goals in art and story-telling, we love to experiment with the latest technology, while maintaining exceptional quality.
Please refer to our site skullmapping.com for all info.


A compilation of our projects.
Music: Amiina 'Ugla'

 

The world's smallest chef prepares a delicious dessert. Bon appétit! Get in touch if you would like to purchase a license for this animation or would like us to develop a customized version of this project for your event, restaurant or hotel.

 

The world smallest chef cooks a typical fish dish, 'Bouillabaisse'... Bon appétit! Get in touch if you would like to purchase a license for this animation or would like us to develop a customized version of this project for your event, restaurant or hotel.

 

The world's smallest chef turns your plate into a projected grill. Bon appétit! Get in touch if you would like to purchase a license for this animation or would like us to develop a customized version of this project for your event, restaurant or hotel.

 

Spectators arrive one by one at a predetermined time at the venue. At the entrance, the spectator receives a golden coin. A guide comes to pick them up and guides them into the room. The spectator takes place on a wooden bench and puts on an Oculus Rift (Virtual Reality Headset) and headphones, holding the coin in one hand. The viewer is able to look around 360 degrees in a virtual environment. Because of stereoscopy the spectator has the feeling that they are actually in that virtual world. Not only through 3D vision and 3D sound, but also through other sensoric experiences such as smell and touch.
The story we bring is based on the myth of the Styx, the river in Greek mythology that formed the boundary between Earth and the Underworld. The spectator sinks down into the underground and 'awakens' next to a pier seated in a small boat. A mysterious figure (Charon) walks down the pier and jumps into the boat. He takes the coin the spectator is holding (the action of the virtual character is mimicked by the guide). Charon starts to row down the Styx, into the Underworld. He steers through a labyrinth of caves, overcoming unexpected obstacles, such as rapids and even a mythical creature. After these dark endeavours, we finally arrive in a peaceful, heavenly world. The little boat strands on a beach, and we’ve reached the end of our journey.

Concept / Design / Animation: Filip Sterckx + Antoon Verbeeck
Sounddesign: Valentijn Steenhoudt
Camera: Pierre Schreuder
Commissioned by Leuven in Scène

 

Mapping project by Filip Sterckx and Antoon Verbeeck, presented at Brussels Light Festival 2013. Dancer: Verónica Arís Zlatar / Sounddesign: Valentijn Steenhoudt

 

Mapping project by Antoon Verbeeck and Filip Sterckx in Hasselt. Actor: Roel Lauwens / Sounddesign by Valentijn Steenhoudt / 3D-scan: Mark Florquin

 

Mapping project by Filip Sterckx, Antoon Verbeeck and Bart de Melker presented at 'Muur en Mythe' in Geraardsbergen. We placed a real actor on a bike and projected the different scenes on the renewed historical hill 'De muur van Geraardsbergen'. Concept: Antoon Verbeeck + Filip Sterckx / Animation: Filip Sterckx, Antoon Verbeeck, Bart de Melker / Sounddesign by Jeroen De Meyer / Actor: Thai Noels / 3D-scanning: Mark Florquin / Video Technician: Micha Stroobants for EML / Sound assistance: Pim Rose, Annelien van Heymbeeck / Voice actors: Andreas Verbeeck, Freek de Smedt / Event Director: Dirk van de Catsyne / Event production: Tuvalu media. Edited by Filip Sterckx.

 

Mapping project by Filip Sterckx, Antoon Verbeeck and Aitor Biedma, presented at 'Festival van de creativiteit' in Turnhout. Four beamers projection on three walls and the floor. Sounddesign by Valentijn Steenhoudt / Actor Andreas Verbeeck / 3D-scanning by Mark Florquin / Beamers by Cools bvba. Shot and edited by Filip Sterckx.

 

Making of for our mapping project 'Thinking out of the box'. Shot by Filip Sterckx and Pierre Schreuder / Edited by Filip Sterckx.

 

We projected the story of 'Fiere Margriet' on a small but charming street (Eikstraat), during Leuven in Scène 2012. 'Fiere Margriet' (Proud Margriet) is an old legend from Leuven. In short it tells the story of a young lady who gets mugged and killed by a gang of thieves. They dump her into the main river in Leuven, De Dijle. Her body doesn't sink however, but floats miraculously upstream, surrounded by a magical light. 3D-scanning by Mark Florquin / Sounddesign by Valentijn Steenhoudt / Model Margot Vyverman / Beamers by Cools bvba. Shot and edited by Filip Sterckx.

 

Making of for our street-mapping project 'Fiere Margriet'. Shot by Pierre Schreuder and Filip Sterckx / Edited by Filip Sterckx.

 

Mapping project by Aitor Biedma, Filip Sterckx and Antoon Verbeeck, in the city of Antwerp. We presented a story about a fire bird that fights furiously against a mighty ice evil. Located in de Grote Markt, the 'Stadswinkel' building was the canvas for this latest adventure. Shot and edited by Filip Sterckx.

 

Mapping project by Filip Sterckx, Antoon Verbeeck and Aitor Biedma.
We projected on the facade of 'Theater de Maan' in the centre of Mechelen for the closing night of the Contour festival 2011. Shot and edited by Filip Sterckx.

 

Mapping project by Antoon Verbeeck, Filip Sterckx and Aitor Biedma at the Mekitburn festival 2011.
We constructed a futuristic DJ-booth matching the 'space' theme of the festival.
Music by The Field - Over the ice. Shot and edited by Filip Sterckx.